<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-10880788</id><updated>2011-05-02T14:00:41.543+03:00</updated><category term='Electronic Arts'/><category term='EA'/><category term='Take-Two'/><title type='text'>Game Industry Watch</title><subtitle type='html'>Selected game industry news and analysis.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>77</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-10880788.post-681316959644555643</id><published>2008-03-16T12:10:00.000+02:00</published><updated>2008-03-16T12:12:14.880+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Take-Two'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='Electronic Arts'/><title type='text'>EA and Take-Two</title><summary type='text'>LOOK IT'S YEAR 2008 AND EA IS BUYINGIt's yesteryear and more when I last updated this blog, but it sure looks like yesterday. Electronic Arts is at it again - buying smaller game industry rivals. Some might think that I have something personal against EA, why else this is the news that makes me write after such a long silence...WELL MANAGED COMPANYOn the contrary, I cannot but admire their </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/681316959644555643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=681316959644555643' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/681316959644555643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/681316959644555643'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2008/03/ea-and-take-two.html' title='EA and Take-Two'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-114703146756263261</id><published>2006-05-07T22:50:00.000+03:00</published><updated>2006-05-07T22:51:07.580+03:00</updated><title type='text'>Electronic Arts’ Jamdat purchase</title><summary type='text'>Even Electronic Arts paid a big money to get Jamdat, they seem to have made a good deal. We all remember Jamdat from long and winding shopping spree, in which it kept acquiring smaller mobile game companies to gain that critical mass. That mass wasn’t enough to ward off from Electronic Arts, or could it be that this was exactly Jamdat’s planned exit strategy? Anyway, now Electronic Arts seems to </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/114703146756263261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=114703146756263261' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114703146756263261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114703146756263261'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2006/05/electronic-arts-jamdat-purchase.html' title='Electronic Arts’ Jamdat purchase'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-114676944474815608</id><published>2006-05-04T21:05:00.000+03:00</published><updated>2006-05-04T22:04:04.790+03:00</updated><title type='text'>Small can still beat big</title><summary type='text'>Under is my post from my mobile phone games blog.   Many have been asking why a relatively small publisher and distributor, PlayerX, got Miami Vice into their stables. Because they care their partners, that’s why. They offer excellent service that can overtake bigger competitors who have degenerated back to corporatism. Now all they need to do is to produce a great game, easier said than done... </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/114676944474815608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=114676944474815608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114676944474815608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114676944474815608'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2006/05/small-can-still-beat-big.html' title='Small can still beat big'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-114669086822124163</id><published>2006-05-04T00:13:00.000+03:00</published><updated>2006-05-04T00:14:28.223+03:00</updated><title type='text'>Activision hit by employee lawsuit</title><summary type='text'>Does this mean that workers in every single U.S. game company will raise hell? How this will affect to game development investments? Asia is already strong contender in game development, and this sort of lawsuitism that is getting more common will trash the economics of U.S. game development.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/114669086822124163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=114669086822124163' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114669086822124163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114669086822124163'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2006/05/activision-hit-by-employee-lawsuit.html' title='Activision hit by employee lawsuit'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-114669051619526614</id><published>2006-05-04T00:07:00.000+03:00</published><updated>2006-05-04T00:08:36.210+03:00</updated><title type='text'>Sony Computer Entertainment</title><summary type='text'>Sony’s division is also in trouble as similar class action lawsuit is sneaking on its doorsteps. Really troubling, I wonder how rigid this will turn game industry in general?</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/114669051619526614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=114669051619526614' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114669051619526614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114669051619526614'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2006/05/sony-computer-entertainment.html' title='Sony Computer Entertainment'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-114659903218900824</id><published>2006-05-02T22:15:00.000+03:00</published><updated>2006-05-02T22:43:52.213+03:00</updated><title type='text'>Game industry shakedown</title><summary type='text'>Interesting news from Gameindustry.com they ran an article that among other things writes:Michael Pachter of Wedbush Morgan Securities, who has pinpointed the struggle between Toshiba and Sony in the high definition movie space as crucial to how the games market will move in the coming years.It all comes down to different DVD standards that the game consoles support. Far bigger customer to decide</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/114659903218900824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=114659903218900824' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114659903218900824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114659903218900824'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2006/05/game-industry-shakedown.html' title='Game industry shakedown'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-114626688035013703</id><published>2006-04-29T02:27:00.000+03:00</published><updated>2006-04-29T02:28:00.360+03:00</updated><title type='text'>Empire acquisition gets closer</title><summary type='text'>More names are associated with possible Empire buyout. SCi is emerging as the most likely candidate. Grabbing dominant market share by buying out competition is the oldest trick in the CEO book of “Ways to make money”. Let’s hope that further game industry consolidation in U.K. will eventually lead into continuous game industry evolution and not just inefficient monopoly stagnation.One more thing</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/114626688035013703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=114626688035013703' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114626688035013703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114626688035013703'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2006/04/empire-acquisition-gets-closer.html' title='Empire acquisition gets closer'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-114590597864056854</id><published>2006-04-24T22:11:00.000+03:00</published><updated>2006-04-24T22:12:58.660+03:00</updated><title type='text'>Game industry integration</title><summary type='text'>The other day I was minding my own business and shuffling through the pages of local newspaper. I haven’t been paying attention on games market for a while, as my day job has become an activity that incorporates most of my time. Anyway, it stroke me... game publishing is really a very centralized industry. On one page there were tens of different games on display but they were divided between </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/114590597864056854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=114590597864056854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114590597864056854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/114590597864056854'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2006/04/game-industry-integration.html' title='Game industry integration'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-113209064237660130</id><published>2005-11-15T22:24:00.000+02:00</published><updated>2005-11-15T23:37:22.413+02:00</updated><title type='text'>Chinese Online Game Companies Sinking</title><summary type='text'>Online game companies in China are yesterday’s news. Recent financials from Chinese online game companies show that the frenzy is over and seemingly endless growth has receded. The9 dropped 12 percents in Friday’s trading. Despite their massive marketing efforts and stellar game selection, they only managed moderate growth. They are the best on the market and if they produce just ok results, then</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/113209064237660130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=113209064237660130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/113209064237660130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/113209064237660130'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/11/chinese-online-game-companies-sinking.html' title='Chinese Online Game Companies Sinking'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-112884939017102522</id><published>2005-10-09T12:15:00.000+03:00</published><updated>2005-10-09T12:16:30.170+03:00</updated><title type='text'>Cinemaware acquired by eGames</title><summary type='text'>This is yet another life for Cinemaware, a game company that did well during 80’s and closed down 1991. Lars Fuhrken-Batista bought Cinemaware assets and restarted the company in 2000, now he is selling present Cinemaware assets to eGames. Seems like the business logic runs to the direction in which eGames turns classic Cinemaware game assets into casual games. From Gamasutra.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/112884939017102522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=112884939017102522' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112884939017102522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112884939017102522'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/10/cinemaware-acquired-by-egames.html' title='Cinemaware acquired by eGames'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-112884934084359938</id><published>2005-10-09T12:12:00.000+03:00</published><updated>2005-10-09T12:15:40.860+03:00</updated><title type='text'>Electronic Arts settles overtime dispute</title><summary type='text'>Electronic Arts buried the hatchet and agreed to pay 15,6 million dollars in overtime dispute with workers. Furthermore company agreed to change terms for entry-level artists so that they are also eligible for overtime pay.I think that EA once again made best of poor situation and now they have black on white, in case there are further complaints form workers. It means peaceful working conditions</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/112884934084359938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=112884934084359938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112884934084359938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112884934084359938'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/10/electronic-arts-settles-overtime.html' title='Electronic Arts settles overtime dispute'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-112706356414767018</id><published>2005-09-18T20:11:00.000+03:00</published><updated>2005-09-18T20:12:44.153+03:00</updated><title type='text'>Carmageddon development halted?</title><summary type='text'>SCI/Eidos is rumored to have halted the development of mega hit Carmageddon. Read more about the news over here.COMMENTARYI think that this puts the merger into rather dubious light, because major part of the logic was in the arrangement that Eidos gets some desperately needed extra funding to complete the development cycle of their hits like Lara Croft and Carmageddon. Now big part of that </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/112706356414767018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=112706356414767018' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112706356414767018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112706356414767018'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/09/carmageddon-development-halted.html' title='Carmageddon development halted?'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-112663709616890512</id><published>2005-09-13T21:44:00.000+03:00</published><updated>2005-09-13T21:44:56.173+03:00</updated><title type='text'>Vivendi comeback</title><summary type='text'>Vivendi is finally benefiting from the digital entertainment strategy that it chose under the command of Mr. Messier. Blizzard happens to be one of the best performing parts of Vivendi. Company is also making strides in the field of mobile music sharing. As a personal comment, they finally seem to get back into the ring after hanging in the ropes for quite a few years.</summary><link rel='related' href='http://www.businessweek.com/magazine/content/05_38/b3951085.htm' title='Vivendi comeback'/><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/112663709616890512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=112663709616890512' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112663709616890512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/112663709616890512'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/09/vivendi-comeback.html' title='Vivendi comeback'/><author><name>mob</name><uri>http://www.blogger.com/profile/17927741674159241436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111730739519443212</id><published>2005-05-28T21:24:00.000+03:00</published><updated>2005-05-28T22:09:55.196+03:00</updated><title type='text'>Ubisoft has a price?</title><summary type='text'>Ubisoft can't seem to be able to shed the image of being a game stock. Game stock in a sense that they are a catalyst in coming game industry reorganization. Electronic Arts has been mentioned more than once, because they own that strategic 20% of Ubisoft.Ubisoft itself hints that they would prefer some big media company as their partner in acquisition...The latest development in this industry </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111730739519443212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111730739519443212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111730739519443212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111730739519443212'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/05/ubisoft-has-price.html' title='Ubisoft has a price?'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111677418822072699</id><published>2005-05-22T15:38:00.000+03:00</published><updated>2005-05-22T18:03:08.243+03:00</updated><title type='text'>Eidos management thrown out</title><summary type='text'>It didn’t go exactly as the title says but it wasn’t far from it. Eidos shareholders sealed the fate of top management by voting in favor for the SCi offer. Board members made their own conclusions of the situation. It was out with the old in with the new. Now three persons from SCi govern Eidos. Another chapter has been written in British video game industry.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111677418822072699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111677418822072699' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111677418822072699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111677418822072699'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/05/eidos-management-thrown-out.html' title='Eidos management thrown out'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111644055398435035</id><published>2005-05-18T19:52:00.000+03:00</published><updated>2005-05-18T21:22:34.000+03:00</updated><title type='text'>Ubisoft considers media concerns</title><summary type='text'>This twist has been widely distributed, La Tribune, Market Watch, GamesIndustry.biz, Ferrago etc. Yves Guillemot commented that it could be interesting to team up (merge or something like that) with sizeable media company (Walt Disney or Time Warner) or with an equal game company.To me it is quite strange how he wants to team up with big media company. Ubisoft would not be in balanced </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111644055398435035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111644055398435035' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111644055398435035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111644055398435035'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/05/ubisoft-considers-media-concerns.html' title='Ubisoft considers media concerns'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111609409555031250</id><published>2005-05-14T20:44:00.000+03:00</published><updated>2005-05-14T21:08:15.553+03:00</updated><title type='text'>Eidos deal locking on</title><summary type='text'>Shareholders of Eidos approved the offer of SCi to purchase the company. Now it seems like there is very little room for any competing offers. Eidos is a goner and SCi is the taker. Great move guys. I hope Brits manage to keep this industry alive as so many others have gone under or been sold.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111609409555031250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111609409555031250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111609409555031250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111609409555031250'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/05/eidos-deal-locking-on.html' title='Eidos deal locking on'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111575758520339219</id><published>2005-05-10T20:57:00.000+03:00</published><updated>2005-05-10T23:39:45.253+03:00</updated><title type='text'>Game industry stocks fumbling</title><summary type='text'>Electronic Arts, Activision, and THQ have shaken investors expectations for the future. This shows in the stock price of above-mentioned companies. It is especially the short-term expectations, which are rather depressing.If the giants of the field are shaking, smaller competitors catch the cold in no time. No matter what is the situation of an individual game company, the valuation of these </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111575758520339219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111575758520339219' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111575758520339219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111575758520339219'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/05/game-industry-stocks-fumbling.html' title='Game industry stocks fumbling'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111531743370056903</id><published>2005-05-05T21:21:00.000+03:00</published><updated>2005-05-05T21:23:53.736+03:00</updated><title type='text'>Electronic Arts is in trouble</title><summary type='text'>Lately we have been reading about the difficulties that Electronic Arts faces. Company seems to have taken the wrong off-ramp and is now stuck in competition and lack of demand for their games. Earnings have plummeted and there does not seem to be much to rave about in their present product slate. Shift to next generation video game consoles will just devour money and the company has also pushed </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111531743370056903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111531743370056903' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111531743370056903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111531743370056903'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/05/electronic-arts-is-in-trouble.html' title='Electronic Arts is in trouble'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111530719737164687</id><published>2005-05-05T18:32:00.000+03:00</published><updated>2005-05-05T18:33:17.376+03:00</updated><title type='text'>video game ads are coming again</title><summary type='text'>Troy Wolverton wrote for TheStreet.com about advertising in video games industry and inside the games. He concluded that in-game advertising could bring extra one billion USD for the industry that now makes ten billion USD turnover per year.He goes on and writes about the difficulties the industry is facing with the introduction of next generation game consoles. With next generation comes </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111530719737164687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111530719737164687' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111530719737164687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111530719737164687'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/05/video-game-ads-are-coming-again.html' title='video game ads are coming again'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111425906557548129</id><published>2005-04-23T14:04:00.000+03:00</published><updated>2005-04-23T15:24:25.576+03:00</updated><title type='text'>Elevation Partners is giving up Eidos</title><summary type='text'>Now it is official. Elevation Partners has step down from the race and Eidos is going for SCi. At the moment there are no other possible candidates for the take over race, so apparently it is now quite safe to say that we will have a new SCiEidos on the video game industry map.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111425906557548129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111425906557548129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111425906557548129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111425906557548129'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/elevation-partners-is-giving-up-eidos.html' title='Elevation Partners is giving up Eidos'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111402571970464925</id><published>2005-04-20T22:29:00.000+03:00</published><updated>2005-04-20T22:35:49.210+03:00</updated><title type='text'>Trackback enabled</title><summary type='text'>I have been looking into this trackback thing for some weeks already. Finally I gave up and just used Haloscan's automatic service quick and easy. Ok, now I just have to write something worth tracking back. Like that will ever happen, eh?</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111402571970464925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111402571970464925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111402571970464925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111402571970464925'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/trackback-enabled.html' title='Trackback enabled'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111402523931492906</id><published>2005-04-20T22:27:00.000+03:00</published><updated>2005-04-20T22:27:19.313+03:00</updated><title type='text'></title><summary type='text'>Haloscan commenting and trackback have been added to this blog.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111402523931492906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111402523931492906' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111402523931492906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111402523931492906'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/haloscan-commenting-and-trackback-have.html' title=''/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111295534115460981</id><published>2005-04-08T13:10:00.000+03:00</published><updated>2005-04-08T16:38:41.260+03:00</updated><title type='text'>Eidos going once, going twice...</title><summary type='text'>Guardian and Financial Times informed us that Eidos is dropping the Elevation Partners offer and moving towards SCi. Like I said earlier, Elevation Partners is in the business of making money, not in the business of making video games. Let me tell you the secret of making money as an investment company. The secret is – buy cheap and sell expensive. Everything in between in just management </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111295534115460981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111295534115460981' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111295534115460981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111295534115460981'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/eidos-going-once-going-twice_08.html' title='Eidos going once, going twice...'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111281470206819664</id><published>2005-04-06T22:10:00.000+03:00</published><updated>2005-04-06T22:11:42.070+03:00</updated><title type='text'>Nintendo financial results</title><summary type='text'>Another Gamesindustry.biz article.  Apparently Nintendo has done well during the past year. Weak yen has done lot to realize the financial standing. They are planning to increase dividends, because owners have been complaining about measly dividends that they have given earlier. Correct me if I’m wrong, but isn’t is so that Japanese companies tend to rely on bank loans more than their own capital</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111281470206819664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111281470206819664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111281470206819664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111281470206819664'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/nintendo-financial-results.html' title='Nintendo financial results'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111268623949522976</id><published>2005-04-05T10:26:00.000+03:00</published><updated>2005-04-05T10:30:39.496+03:00</updated><title type='text'>Eidos climbing higher</title><summary type='text'>Did you notice that Eidos is again valued over 100 million pounds? Tomb Raider Chronicles had this piece of news. Strong showing, remember what I said about positive pricing cycle? If this positive cycle goes on, then it means that any further offer from Elevation Partners will even raise the tempo, because they just have to set their price so that it estimates even further price increases. For </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111268623949522976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111268623949522976' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111268623949522976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111268623949522976'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/eidos-climbing-higher.html' title='Eidos climbing higher'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111268472067356414</id><published>2005-04-05T10:04:00.000+03:00</published><updated>2005-04-05T10:31:09.393+03:00</updated><title type='text'>Another article about virtual items</title><summary type='text'>I noticed yet another mainstream media article about IGE and the new and fascinating way of life as a virtual item seller. IGE estimates market size to be around 880 million dollars and bulk of this value comes from Korea and China. Brokers employ players from poor countries to create the supply. Some comments from Castronova, which makes the article bit more interesting.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111268472067356414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111268472067356414' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111268472067356414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111268472067356414'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/another-article-about-virtual-items.html' title='Another article about virtual items'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111263764688502135</id><published>2005-04-04T20:59:00.000+03:00</published><updated>2005-04-05T10:33:35.286+03:00</updated><title type='text'>Gizmondo hits the retail channels</title><summary type='text'>Gizmondo is reported to be selling well. Half a million pre-orders are in the bag. The Gameindustry.biz story doesn’t tell whether these orders that are now going to retail channels, have already found end user buyers or not. Ingredients are here for similar dud as what happened with N-Gage, nice amount of deliveries to stores but no buzz among the gamers.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111263764688502135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111263764688502135' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111263764688502135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111263764688502135'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/gizmondo-hits-retail-channels.html' title='Gizmondo hits the retail channels'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111253452217857925</id><published>2005-04-03T16:21:00.000+03:00</published><updated>2005-04-05T10:34:43.310+03:00</updated><title type='text'>Eidos board might get ousted</title><summary type='text'>Telegraph was kind enough to notify of following: things are turning ugly at Eidos as shareholders are threatening to sack the whole board of the company less they manage to recommend owners to accept SCi’s offer. At the moment board is still on the side of Elevation Partners’ offer that stands 50 pence per share, however, the share is currently trading at 66p. Analysts believe that the Eidos </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111253452217857925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111253452217857925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111253452217857925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111253452217857925'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/eidos-board-might-get-ousted.html' title='Eidos board might get ousted'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111242725568282525</id><published>2005-04-02T10:29:00.000+03:00</published><updated>2005-04-02T10:34:15.683+03:00</updated><title type='text'>SCi grabbing even bigger share</title><summary type='text'>New Ratings.com notified that SCi has managed to secure the support of about 30% of Eidos owners. Markets seem to count possible purchase as good thing and this has been raising SCi stock price. As SCi offers all-stock purchase the terms for Eidos owners are improving constantly, hence there is a positive cycle that will probably tip the scale for SCi.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111242725568282525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111242725568282525' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111242725568282525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111242725568282525'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/sci-grabbing-even-bigger-share.html' title='SCi grabbing even bigger share'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111235688014530530</id><published>2005-04-01T15:00:00.000+03:00</published><updated>2005-04-05T10:35:24.910+03:00</updated><title type='text'>Ubisoft mulling to buy Rare?</title><summary type='text'>Coola at XBOX365 wrote that rumours are running rampant and whisper that Ubisoft is going to purchase Rare from Microsoft. Rare is also European company and that is supposed to be the added benefit for Ubisoft. Deal is or is not made official at E3.In my opinion this will not happen. If Microsoft does this, they are going to loose lot of money. Ubisoft is in no condition to pay hefty sums of 350 </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111235688014530530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111235688014530530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111235688014530530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111235688014530530'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/ubisoft-mulling-to-buy-rare.html' title='Ubisoft mulling to buy Rare?'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111235233812195406</id><published>2005-04-01T13:43:00.000+03:00</published><updated>2005-04-01T13:45:38.123+03:00</updated><title type='text'>Analyst firm goes MMORPG</title><summary type='text'>What is it with these ever expanding Chinese companies? My favourite market research firm, covering Chinese markets, Pacific Epoch, is now going MMORPG. Game will be licensed from Korea but later hopes to develop their own games. Game designers should also be able to sub as market analysts. They claim that their office anyhow has free space and they need online game industry analysts. So, </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111235233812195406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111235233812195406' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111235233812195406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111235233812195406'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/04/analyst-firm-goes-mmorpg.html' title='Analyst firm goes MMORPG'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111224691277934640</id><published>2005-03-31T08:27:00.000+03:00</published><updated>2005-03-31T08:28:32.780+03:00</updated><title type='text'>SCi on the way to get Eidos</title><summary type='text'>SCi is tightening its grip over Eidos as it got Merrill Lynch and Gartmore Asset Management to support their bid. Now as SCi has over 25% backing, they can block the offer of Elevation Partners. There will be no lift off for Elevation unless they show much more money.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111224691277934640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111224691277934640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111224691277934640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111224691277934640'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/sci-on-way-to-get-eidos.html' title='SCi on the way to get Eidos'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111224365034257312</id><published>2005-03-31T07:33:00.000+03:00</published><updated>2005-03-31T07:34:10.343+03:00</updated><title type='text'>Electronic Arts recommendations</title><summary type='text'>It has been quite a rollercoaster what comes to its share price. Before Christmas and after, analysts from several companies raised their recommendations and lifted Electronic Arts as an industry performer. Now we see similar trend taking place, but only reversed. Jyske Bank is refreshingly different, because they have maintained reduce recommendation all this time. It is quite an accomplishment </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111224365034257312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111224365034257312' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111224365034257312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111224365034257312'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/electronic-arts-recommendations.html' title='Electronic Arts recommendations'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111220675755464945</id><published>2005-03-30T21:18:00.000+03:00</published><updated>2005-03-30T21:19:17.553+03:00</updated><title type='text'>Taiwanese Internet Cafes see ligth at the end of the tunnel</title><summary type='text'>DigiTimes had a story about possible revival of Taiwanese online game industry. According to the article, Internet cafes in Taiwan have had troubled time for past few years. Regulations and home electronics have eaten the markets. Now there is a chance for growth again. New online games are bound to increase the demand for Internet cafes, because it is more fun to play games with friends than </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111220675755464945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111220675755464945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111220675755464945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111220675755464945'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/taiwanese-internet-cafes-see-ligth-at.html' title='Taiwanese Internet Cafes see ligth at the end of the tunnel'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111215788780360409</id><published>2005-03-30T07:44:00.000+03:00</published><updated>2005-03-30T07:44:47.803+03:00</updated><title type='text'>Eidos going for SCi?</title><summary type='text'>In Eidos quarrel, the scale is tipping for SCi, which has already managed to secure about 26% of the ownership of Eidos. SCi is also softening up the management at Eidos as they met to discuss the situation. Elevation Partners must show lot more money to turn the heads of Eidos team.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111215788780360409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111215788780360409' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111215788780360409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111215788780360409'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/eidos-going-for-sci.html' title='Eidos going for SCi?'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111207956837504600</id><published>2005-03-29T09:59:00.000+03:00</published><updated>2005-03-29T09:59:28.376+03:00</updated><title type='text'>EA hit with class action suit</title><summary type='text'>Electronic Arts found out that shareholders do not have such patience as their game development workers. I took this quote from PR Newswire:“A class action lawsuit was filed in the United States District Court for the Northern District of California on behalf of all securities purchasers of Electronic Arts Inc. between January 25, and March 21, 2005, inclusive.”The complaint goes on and lists </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111207956837504600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111207956837504600' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111207956837504600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111207956837504600'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/ea-hit-with-class-action-suit.html' title='EA hit with class action suit'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111201510684000074</id><published>2005-03-28T15:59:00.000+03:00</published><updated>2005-03-28T16:05:06.843+03:00</updated><title type='text'>Game company valuations rise</title><summary type='text'>Game industry is enjoying lot of interest outside its borders. Namely media companies are looking into expanding their reach into games. This will increase the prices of all game companies, because bigger companies are complete and easy to manage and small game companies, because they are the fuel for bigger companies to grow even bigger.WHY BUY?Game development is slow and there is always danger</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111201510684000074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111201510684000074' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111201510684000074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111201510684000074'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/game-company-valuations-rise.html' title='Game company valuations rise'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111201062715203420</id><published>2005-03-28T14:50:00.000+03:00</published><updated>2005-03-28T14:50:27.153+03:00</updated><title type='text'>Media companies get ready</title><summary type='text'>The Washington Post has great article called “Media firms piece together new strategies” about media companies. In the article they go through different strategies that media companies are using to adapt present conditions. They shed light on following companies’ plans: Time Warner, Viacom, General Electric, Walt Disney, Sony and Comcast. I found the article from Florida Today some other sources </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111201062715203420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111201062715203420' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111201062715203420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111201062715203420'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/media-companies-get-ready.html' title='Media companies get ready'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111191159313750260</id><published>2005-03-27T11:19:00.000+03:00</published><updated>2005-03-27T11:19:53.136+03:00</updated><title type='text'>Kingsoft maybe listing</title><summary type='text'>According to Pacific Epoch, possibility that Kingsoft is mulling a listing to overseas stock market is growing. They are said to be negotiating with several investment banks. They aim to get 240 million USD from going to public. There have been rumors about this all winter and spring and these rumors just won’t die, I guess there is something in the air.I wonder, how much money States has for </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111191159313750260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111191159313750260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111191159313750260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111191159313750260'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/kingsoft-maybe-listing.html' title='Kingsoft maybe listing'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111157320959893844</id><published>2005-03-23T12:19:00.000+02:00</published><updated>2005-03-23T12:20:09.600+02:00</updated><title type='text'>Eidos SOLD, not yet</title><summary type='text'>Surprise, surprice, SCi decided to get into the bidding game in the end. Damian Reece from The Independent wrote a story covering the new development. Some general themes form the article:Eidos owner Schroders is backing SCi’s offer and that has caused some tension between Eidos management and ownership. Eidos CEO Mike McGarvey expressed his concern over SCi’s ability to manage such a large </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111157320959893844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111157320959893844' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111157320959893844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111157320959893844'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/eidos-sold-not-yet.html' title='Eidos SOLD, not yet'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111149515848960886</id><published>2005-03-22T13:42:00.000+02:00</published><updated>2005-03-22T14:39:18.490+02:00</updated><title type='text'>Eidos SOLD</title><summary type='text'>A venture capital company, Elevation Partners, was the company to finally buy out Eidos. I didn’t speculate with this option, but it was in the end what happened. This means that the case of Eidos is not over yet. Venture companies are in the business of making money not in the business of creating games. Now what happens is that we will probably see that Eidos will focus on its best selling game</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111149515848960886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111149515848960886' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111149515848960886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111149515848960886'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/eidos-sold.html' title='Eidos SOLD'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111147272058056531</id><published>2005-03-22T08:24:00.000+02:00</published><updated>2005-03-22T08:25:20.580+02:00</updated><title type='text'>Electronic Arts revenue estimates too optimistic</title><summary type='text'>Lots of news came out today. In Bloomberg News, Jonathan Thaw wrote about sudden fall of revenue estimates in Electronic Arts. The game industry giant is not able to meet its projections. Reason behind this shortfall is the lackluster sales of their key titles, which were published for the Christmas season. Looks like the gaming engine ran out of gas before reaching the next quarterly checkpoint.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111147272058056531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111147272058056531' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111147272058056531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111147272058056531'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/electronic-arts-revenue-estimates-too.html' title='Electronic Arts revenue estimates too optimistic'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111138207859349373</id><published>2005-03-21T07:14:00.000+02:00</published><updated>2005-03-21T07:14:38.593+02:00</updated><title type='text'>Yet another Eidos rumor, could it be true?</title><summary type='text'>We are finally getting more news on possible Eidos bid, Bloomberg ran a story about new developments. This time the paper claim that it is SCi Entertainment Group, Eidos’s British competitor.At last we have news that sound solid, with simple reasoning, this is the most natural way to integrate the game business on the isles. Most of us know what happened to British car industry, the British </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111138207859349373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111138207859349373' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111138207859349373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111138207859349373'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/yet-another-eidos-rumor-could-it-be.html' title='Yet another Eidos rumor, could it be true?'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111105438755377404</id><published>2005-03-17T12:11:00.000+02:00</published><updated>2005-03-17T12:13:07.556+02:00</updated><title type='text'>Activision mulling game price hike</title><summary type='text'>According to Chief Executive Officer Robert Kotick, Activision is mulling price increase for next generation console games. Kotick used movie industry analogy to make his point in interview with Investor’s Business Daily. Matt Saunderson was kind enough to post this news at Advancedmn. Movies still run the standard two hours but ticket prices have been increasing steadily, while the game industry</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111105438755377404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111105438755377404' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111105438755377404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111105438755377404'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/activision-mulling-game-price-hike.html' title='Activision mulling game price hike'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111073220464214556</id><published>2005-03-13T18:42:00.000+02:00</published><updated>2005-03-13T18:43:24.643+02:00</updated><title type='text'>Eidos facing the deadline</title><summary type='text'>Thursday BBC ran a story about the latest blight of Eidos. Share price plummets and deadline to satisfy the loan conditions is speeding closer. RBS bank wants to see an acquisition offer on a table by 25th of March. If Eidos passes this deadline without having a legitimate offer, the bank can force Eidos to start selling their property, in order to recover their loan. This is a binge in which I </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111073220464214556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111073220464214556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111073220464214556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111073220464214556'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/eidos-facing-deadline.html' title='Eidos facing the deadline'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111045462022242330</id><published>2005-03-10T13:35:00.000+02:00</published><updated>2005-03-10T13:37:00.223+02:00</updated><title type='text'>Electronic Arts pays overtime</title><summary type='text'>Electronic Arts is planning to change its compensation policies so that it starts to pay overtime salary for some workers. However, Electronic Arts says that in the future those workers will not be eligible for bonuses or stock options. Compliance is a smart move, but then again, Electronic Arts is know of its excellent track record of smart moves.This decision will fundamentally strengthen EA’s </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111045462022242330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111045462022242330' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111045462022242330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111045462022242330'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/electronic-arts-pays-overtime.html' title='Electronic Arts pays overtime'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111030852881343349</id><published>2005-03-08T21:01:00.000+02:00</published><updated>2005-03-08T21:02:08.813+02:00</updated><title type='text'>Yahoo acquires Stadeon</title><summary type='text'>Yahoo makes a push for mobile game industry by acquiring Stadeon a company that has the technology to turn internet-connected phones into game clients. People could be playing against other people connected to internet no matter mobile or fixed line.Convergence is the everlasting rumor in the ranks of mobile devices. This plays straight into that pocket. Yahoo is already strong in internet </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111030852881343349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111030852881343349' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111030852881343349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111030852881343349'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/yahoo-acquires-stadeon.html' title='Yahoo acquires Stadeon'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111019763576841609</id><published>2005-03-07T14:13:00.000+02:00</published><updated>2005-03-07T14:13:55.770+02:00</updated><title type='text'>WoW will also land on Taiwan</title><summary type='text'>Taiwanese game company Soft World announced today that it had stroke up a deal with Blizzard to publish the World of Warcraft in Taiwan. Blizzard is blowing over all continents, is it the climate change or something?</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111019763576841609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111019763576841609' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111019763576841609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111019763576841609'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/wow-will-also-land-on-taiwan.html' title='WoW will also land on Taiwan'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111019469533883850</id><published>2005-03-07T13:20:00.000+02:00</published><updated>2005-03-07T13:24:55.340+02:00</updated><title type='text'>How WoW will do in China?</title><summary type='text'>Pacific Epoch is such a great source for news on Chinese online games. My Chinese is bit rusty (honestly I can speak and read it), so the fact that they have most of their content in Chinese and give out translated versions for fee is bit of a downer. Anyway, they once again delivered a sound article about online games in China. This time they talked with 64 Chinese gamers in Shanghai to get some</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111019469533883850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111019469533883850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111019469533883850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111019469533883850'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/how-wow-will-do-in-china.html' title='How WoW will do in China?'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111014160955125852</id><published>2005-03-06T22:37:00.000+02:00</published><updated>2005-03-06T22:40:09.553+02:00</updated><title type='text'>Online game copyright case in China</title><summary type='text'>JoongAng Daily, Cho Young-tak and Koo Won-mo as the writers, had a wonderful story about the deal between We Made Entertainment and Shanda. The story is called “China proves both profitable, perilous”, Google it while it still is available in the net.Anyhow, these companies got together in July 2001 and in the beginning, everything went fine. What the deal was all about was that We Made </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111014160955125852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111014160955125852' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111014160955125852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111014160955125852'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/online-game-copyright-case-in-china.html' title='Online game copyright case in China'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-111010455698735261</id><published>2005-03-06T11:36:00.000+02:00</published><updated>2005-03-06T12:22:36.986+02:00</updated><title type='text'>China online game sheet</title><summary type='text'>Pacific Epoch has put together a database of online games in China. All sorts of information and it goes with relatively affordable price, especially if you happen to be an analyst - 500 bucks for initial piece and from then on 100 bucks for monthly update.This seems to be quite extensive and easy access to Chinese online game industry, so check it out. One thing that is especially interesting is</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/111010455698735261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=111010455698735261' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111010455698735261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/111010455698735261'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/china-online-game-sheet.html' title='China online game sheet'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110993383416306853</id><published>2005-03-04T12:55:00.000+02:00</published><updated>2005-03-04T12:57:14.163+02:00</updated><title type='text'>Take-Two Interactive Q1 numbers spell trouble?</title><summary type='text'>Take-Two Interactive had a windfall with the continuing success of Grand Theft Auto: San Andreas. According to the first quarter numbers, publishing increased its share as revenue bringer, compared to distribution. GTA is so hot that Take-Two Interactive suddenly has its pockets full of money, apparently not knowing what to do with it. Sure, they say that they are broadening their product </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110993383416306853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110993383416306853' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110993383416306853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110993383416306853'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/take-two-interactive-q1-numbers-spell.html' title='Take-Two Interactive Q1 numbers spell trouble?'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110987833736012121</id><published>2005-03-03T21:30:00.000+02:00</published><updated>2005-03-03T21:32:17.360+02:00</updated><title type='text'>Play at work</title><summary type='text'>I already wrote about Nexon, the South Korean online game company that is overshadowed by rival NCsoft. I took a note that Kart Rider is one of their strong titles. I went to their homepage and tried to gather some info from those Korean pages. Googling was tiresome and as I didn’t get lucky, I just gave up and concluded that Kart Rider must be pretty decent title.Now, thanks to the IOL.co.za, I </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110987833736012121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110987833736012121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110987833736012121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110987833736012121'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/play-at-work.html' title='Play at work'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110985927382659520</id><published>2005-03-03T16:01:00.000+02:00</published><updated>2005-03-03T16:14:33.826+02:00</updated><title type='text'>Ubisoft at it again</title><summary type='text'>I did say that Ubisoft needs to roll out news and announcements, in order to convince the investors that they still are a valid investment. But boy, is this getting ridiculous or what? Ubisoft has been pushing out something new every week, purchase this, acquire that, license something else. This time they announced that they are acquiring MC2-Microids' Canadian operations. I think that they just</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110985927382659520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110985927382659520' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110985927382659520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110985927382659520'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/ubisoft-at-it-again.html' title='Ubisoft at it again'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110983710856223818</id><published>2005-03-03T10:04:00.000+02:00</published><updated>2005-03-03T10:05:08.566+02:00</updated><title type='text'>Taipei Game Show</title><summary type='text'>Taipei Game Show has passed, but was a huge success. As ever, the show was packed with enthusiastic gamers and game companies. Taipei Times run an article, written by Gavin Phipps, on the show and I also checked some information from other sources, including the show’s homepage (outdated by the way). This game industry trade show is especially close to my heart because I have attended it twice. </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110983710856223818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110983710856223818' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110983710856223818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110983710856223818'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/taipei-game-show.html' title='Taipei Game Show'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110980403757800733</id><published>2005-03-03T00:53:00.000+02:00</published><updated>2005-03-03T00:53:57.580+02:00</updated><title type='text'>Slips and slops</title><summary type='text'>It is an awful feeling to be wrong! I just got off from writing about some innovative distribution methods of independent game developers and used Laser Squad Nemesis from Codo Technologies as an example. Little did I know that Got Game Entertainment had already announced that they are going to co-publish the game with Merscom. What I can say, but smart move from Gollop brothers. They are going </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110980403757800733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110980403757800733' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110980403757800733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110980403757800733'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/slips-and-slops.html' title='Slips and slops'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110971321543955148</id><published>2005-03-01T23:19:00.000+02:00</published><updated>2005-03-01T23:40:15.440+02:00</updated><title type='text'>UbiSoft sports up the game against EA</title><summary type='text'>Troy Wolverton from TheStreet.com wrote an excellent piece, covering the slight setbacks that Electronic Arts has had lately – Ubisoft was one of those companies stirring the boardroom of EA. Ubisoft has signed a deal with Vijay Singh and is obviously laying plans to battle EA’s Tiger Woods franchise. Ubisoft also bought source code to NFL Fever from Microsoft. This is very innovative move from </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110971321543955148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110971321543955148' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110971321543955148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110971321543955148'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/ubisoft-sports-up-game-against-ea.html' title='UbiSoft sports up the game against EA'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110971157562183717</id><published>2005-03-01T23:12:00.000+02:00</published><updated>2005-03-01T23:12:55.623+02:00</updated><title type='text'>Quick look to online game markets in Asia</title><summary type='text'>Square Enix president Youichi Wada spoke about online game market in Asia. GameSpot run an article about it. It was interesting to notice that actual market values are pretty even among the three big areas – China, Japan and South Korea. Therefore the enthusiasm towards China is, as always, because of the huge market potential, well at least that is my observation. Mr. Wada also talked about </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110971157562183717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110971157562183717' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110971157562183717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110971157562183717'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/quick-look-to-online-game-markets-in.html' title='Quick look to online game markets in Asia'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110970050561963793</id><published>2005-03-01T20:07:00.000+02:00</published><updated>2005-03-01T20:08:25.620+02:00</updated><title type='text'>Growing pains for Shanda</title><summary type='text'>It is a great feeling to be correct on something. Just the other day, I speculated that Shanda might have some troubles ahead while trying to integrate all those soon-to-come acquisitions in the areas outside online gaming.According to the Pacific Epoch, top officers from Shanda subsidiaries – QiDian, Digital Red and Holdfast – told to the press that there are some serious hurdles on the way to </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110970050561963793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110970050561963793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110970050561963793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110970050561963793'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/03/growing-pains-for-shanda.html' title='Growing pains for Shanda'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110936451165160635</id><published>2005-02-25T22:47:00.000+02:00</published><updated>2005-02-25T22:48:31.653+02:00</updated><title type='text'>Anarchy Online gets dynamic ads</title><summary type='text'>In-game dynamic advertising also comes to massively multiplayer online game Anarchy Online. Massive Incorporated will introduce their game advertising solution to Funcom’s online game in the form of dynamically changing billboard ads.I recently wrote about the possibility that in-game ads might be disrupting the feeling of a fantasy game, and that could lead into situation where the share of </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110936451165160635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110936451165160635' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110936451165160635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110936451165160635'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/anarchy-online-gets-dynamic-ads.html' title='Anarchy Online gets dynamic ads'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110935448334006411</id><published>2005-02-25T16:29:00.000+02:00</published><updated>2005-02-25T20:01:23.340+02:00</updated><title type='text'>Eidos does not interest Murdoch anymore?</title><summary type='text'>Spokesperson for News Corporation ended the speculation about possible Eidos acquisition. For the time being, News Corporation is not in talks with the game publisher and game developer Eidos.It seems hard to catch ones breath. If the rumours of possible acquisition preparations still are correct, who on earth is the buyer?</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110935448334006411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110935448334006411' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110935448334006411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110935448334006411'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/eidos-does-not-interest-murdoch.html' title='Eidos does not interest Murdoch anymore?'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110934174750553149</id><published>2005-02-25T16:28:00.000+02:00</published><updated>2005-02-25T16:29:07.506+02:00</updated><title type='text'>NCSoft 2004 financial results</title><summary type='text'>NCSoft was proud to announce impressive financial results for the fourth quarter and year 2004 in general – Yonhap News reported the numbers. Net profit for the year 2004 increased almost 2,5 times from year 2003 and reached nearly 78 billion won. Company is getting more profitable, good news for the investors. For the year 2005, NCSoft expects to reach 305 billion won turnover. In euros this </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110934174750553149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110934174750553149' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110934174750553149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110934174750553149'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/ncsoft-2004-financial-results.html' title='NCSoft 2004 financial results'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110925330440631913</id><published>2005-02-24T15:25:00.000+02:00</published><updated>2005-02-24T15:55:04.406+02:00</updated><title type='text'>Activision share split</title><summary type='text'>TheStreet.com had interesting article about Activision. They have announced a 4-to-3 stock split. Furthermore, they are calling a special shareholder meeting, in which they propose doubling the authorized share amount. This move, if accepted, will increase the amount of authorized shares from 225 million to 450 million. According to the article such a move typically points to the direction of </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110925330440631913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110925330440631913' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110925330440631913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110925330440631913'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/activision-share-split.html' title='Activision share split'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110925117482678017</id><published>2005-02-24T15:15:00.000+02:00</published><updated>2005-02-24T15:19:34.826+02:00</updated><title type='text'>Sina devices poison pill</title><summary type='text'>Traditionally the Chinese way of doing business has involved lot of background checking, before any actions have been made. One had to check up if all the interest groups are ok with the plans. Seems like the culture of making business has changed in China. I personally thought that if Shanda is making such a purchase, they must have, on some level, negotiated with Sina and reached to some sort </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110925117482678017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110925117482678017' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110925117482678017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110925117482678017'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/sina-devices-poison-pill.html' title='Sina devices poison pill'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110924796029462196</id><published>2005-02-24T14:14:00.000+02:00</published><updated>2005-02-24T14:26:00.296+02:00</updated><title type='text'>NCSoft introduces Auto Assault</title><summary type='text'>They did it again. This time NCSoft has chosen that part of male demographics that is interested in cars. I can tell you that this segment is huge. I personally know several car game enthusiast, who will like the concept of demolishing cars in post-apocalyptic future. This reads Mad Max all over, just that they did not pay a dime for any licensing rights. According to the website of the game, </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110924796029462196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110924796029462196' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110924796029462196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110924796029462196'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/ncsoft-introduces-auto-assault.html' title='NCSoft introduces Auto Assault'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110918387121709978</id><published>2005-02-23T15:34:00.000+02:00</published><updated>2005-02-23T20:37:51.220+02:00</updated><title type='text'>Eidos linked to News Corporation</title><summary type='text'>Ancient enemy is raising its head again. Well, not really, it is only Rubert Murdoch’s News Corporation that it once again in the nexus of game industry speculation. Both Pocket-lint.co.uk and Gameindustry.biz wrote about growing speculation over possible Eidos deal. Buyer could be, as earlier mentioned, News Corporation.This is no surprise, in my earlier analysis of this situation I set a </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110918387121709978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110918387121709978' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110918387121709978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110918387121709978'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/eidos-linked-to-news-corporation.html' title='Eidos linked to News Corporation'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110916013395968148</id><published>2005-02-23T14:01:00.000+02:00</published><updated>2005-02-23T14:02:13.960+02:00</updated><title type='text'>Telltale Games introduces episodic games</title><summary type='text'>I promised an article about a game company that is pushing the envelope. Paul Hyman wrote the original long article, which was called “Startups experiment with online distribution”, I am just going to mention few pointers. This company is called Telltale Games. They believe that in coming years, games will increasingly take the place of TV as a family or friends gather together to play and </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110916013395968148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110916013395968148' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110916013395968148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110916013395968148'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/telltale-games-introduces-episodic.html' title='Telltale Games introduces episodic games'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110915647333336311</id><published>2005-02-23T13:00:00.000+02:00</published><updated>2005-02-23T13:01:13.336+02:00</updated><title type='text'>Nexon CEO interview</title><summary type='text'>Kim So-young interviewed Suh Won-il, CEO of Nexon for The Korea Herald. It is very informative article, in which they go through Suh’s past but focus more on Nexon’s business.In the article, they discuss the phenomenal growth that Nexon has achieved with their popular game titles such as KartRider, Maple Story and Mabinogi. The other contributing factor for financial success, according to 27-</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110915647333336311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110915647333336311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110915647333336311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110915647333336311'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/nexon-ceo-interview.html' title='Nexon CEO interview'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110910672607804738</id><published>2005-02-22T23:11:00.000+02:00</published><updated>2005-02-22T23:12:06.080+02:00</updated><title type='text'>Independent game industry business models</title><summary type='text'>Small game development companies are trying to find ways to cut down the cost of producing games. One popular method is direct online sales, right from the company’s website. This approach is somewhat limited by the modest visibility of the game. As a result, company has much higher margin from direct sales, the sales volume fall far behind typical retail sales distribution.As I see it, there are</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110910672607804738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110910672607804738' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110910672607804738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110910672607804738'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/independent-game-industry-business.html' title='Independent game industry business models'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110901280480918006</id><published>2005-02-21T21:06:00.000+02:00</published><updated>2005-02-21T21:06:44.810+02:00</updated><title type='text'>Shanda takes a piece of Sina</title><summary type='text'>Pacific Epoch run stories about connection between Sina and Shanda Paul Waide was the person who posted the news. Last Friday, Shanda Interactive had filed documents with US SEC, saying that Shanda and Skyline Media Limited, which is Shanda’s CEO Chen’s investment company, had bought 19,5% of Sina, between January 12 and February 10. In other Epoch news it was stated that Sina is not planning to </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110901280480918006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110901280480918006' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110901280480918006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110901280480918006'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/shanda-takes-piece-of-sina.html' title='Shanda takes a piece of Sina'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110899458795628107</id><published>2005-02-21T16:01:00.000+02:00</published><updated>2005-02-21T16:03:07.960+02:00</updated><title type='text'>New business model</title><summary type='text'>This article that I am referring to was in Gameindustry.biz a while back, but I only now got the time to mention it. Good old Rob Fahey was behind it. Anyway, according to the article, new production model aims to lower the costs of concept development. Game Republic is behind the enterprise.Basic idea here is that developers have their development plans Okayed in the early stages of the process.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110899458795628107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110899458795628107' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110899458795628107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110899458795628107'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/new-business-model.html' title='New business model'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110898103711903307</id><published>2005-02-21T12:16:00.000+02:00</published><updated>2005-02-21T12:17:17.123+02:00</updated><title type='text'>In-game advertising</title><summary type='text'>Chris Morris wrote and interesting article for CNN Money about online game advertising. In the article he lines out some plans that major game companies have in the arena of online game advertising. I recommend you to look it up, good stuff. It got me thinking few ideas like:Nothing will get your fantasy immersion down like an ad for snack bar while playing some fantasy game. Therefore ads can be</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110898103711903307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110898103711903307' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110898103711903307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110898103711903307'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/in-game-advertising.html' title='In-game advertising'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110897216397594075</id><published>2005-02-21T09:47:00.000+02:00</published><updated>2005-02-21T09:49:23.976+02:00</updated><title type='text'>Overtime class-action suit against Electronic Arts</title><summary type='text'>There are some clouds gathering over the sky of the Electronic Arts. Mark Schwanhausser at Mercury News wrote in an article about another worker of EA, who had filed class-action lawsuit against his employer, seeking overtime compensation.This opens interesting opportunities for game industry workers. It is not only one person against big company anymore. Now there is the possibility that workers</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110897216397594075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110897216397594075' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110897216397594075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110897216397594075'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/overtime-class-action-suit-against.html' title='Overtime class-action suit against Electronic Arts'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110874021997744756</id><published>2005-02-18T17:22:00.000+02:00</published><updated>2005-02-18T17:23:39.980+02:00</updated><title type='text'>Majesco A GBA Enthusiast</title><summary type='text'>I am broadening up my narrow point of view starting to get to know game companies in a bit more organized manner. Majesco is the first on the list. Compact little company that has profiled itself especially as a maker of GBA content, but they also have products on other platforms. For me, this company appears to have potential as a take over target, because of their relatively understandable </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110874021997744756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110874021997744756' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110874021997744756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110874021997744756'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/majesco-gba-enthusiast.html' title='Majesco A GBA Enthusiast'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110867532058662787</id><published>2005-02-17T20:16:00.000+02:00</published><updated>2005-02-17T23:22:00.590+02:00</updated><title type='text'>Electronic Arts In Dialogue With UbiSoft</title><summary type='text'>According to Wall Street Journal and Reuters, Electronic Arts and UbiSoft are in preliminary talks or as they say “I would not say there's negotiations taking place, but we are having the kind of dialogue that you would expect of a large shareholder with the company". It is not clear what these talks concern, but I could make some wild guesses:Firstly, they will test the waters on some ownership </summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110867532058662787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110867532058662787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110867532058662787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110867532058662787'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/electronic-arts-in-dialogue-with.html' title='Electronic Arts In Dialogue With UbiSoft'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10880788.post-110858357203123368</id><published>2005-02-16T21:50:00.000+02:00</published><updated>2005-02-16T21:52:52.033+02:00</updated><title type='text'>Renamed!</title><summary type='text'>I thought that I wanted to write about mobile phone games, but it turned out that I mostly wrote about game industry in general and especially those trendy massively multiplayer online games. This new title should fit better for the content.</summary><link rel='replies' type='application/atom+xml' href='http://gameindustrywatch.blogspot.com/feeds/110858357203123368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10880788&amp;postID=110858357203123368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110858357203123368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10880788/posts/default/110858357203123368'/><link rel='alternate' type='text/html' href='http://gameindustrywatch.blogspot.com/2005/02/renamed.html' title='Renamed!'/><author><name>Jarkko</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
