Sunday, March 16, 2008

EA and Take-Two

LOOK IT'S YEAR 2008 AND EA IS BUYING
It's yesteryear and more when I last updated this blog, but it sure looks like yesterday. Electronic Arts is at it again - buying smaller game industry rivals. Some might think that I have something personal against EA, why else this is the news that makes me write after such a long silence...

WELL MANAGED COMPANY
On the contrary, I cannot but admire their business management and strategic skills. EA is a company that does it better than any other company in game industry. They buy assets to increase turnover and streamline cost structure by booting redundant workers (marketing, distribution, finance, office and non-performing developers...). This generates profits, which in turn can be used to buy more assets, which generate even more profits. No end at sight for this company. Well, maybe News Corporation will place EA as one step on their road map of world domination.

FOCUS ON GAMES AND GENRES
Unlike many professional analysts I don't think (not anymore anyway) that Electronic Arts minds about countries or market areas when they make their acquisition plans. Instead, I believe that they focus on on market share of post-deal combined product slate. You see them having two separate approaches - cement their current genre dominating position OR pushing boundaries of their present game genre reach.

IMPACT ON GAME MARKET?
In their genre conquering strategy they flirt with classic monopoly setting. Marketing and distribution dominance make competitors to shy away from these genres. If this doesn't increase genre specific profits... So all that anticipated financial muscle can be used to garner more market share in other genres.

SO WHAT WAS THE IMPACT ON GAME MARKET?
We will have less companies and developers will have less choice what comes to publishing and distribution channels. Let's say EA is totally happy with their success in genre of "watch the paint to dry" -games. Now if I have the killer idea of adding more colours to my upcoming WTPTD title and I already have a working demo, it very well might be that EA doesn't want to finance it and everybody else are afraid of the huge financial push (rendering drying paint can be horrendously demanding on engine department).

EA's motive would be their cash cow that doesn't need anything but cosmetic changes like new shade of white paint. It will go on for years to the point that developers start to have mental problems for coding the same game over and over. Also there is no need to educate gamers about new title in this genre, there's just that one household name, which purchase even mom can't fuck up if you ask her to go and buy it for you.

So, yet more difficult to get your game published and quite possibly less choice of games, the turnover growth will instead come from increasing game prices.

MY ADVICE
GO BUY GTA IV, BETTER YET, BUY THE WHOLE SERIES. If you still have some money left, use it to buy Take-Two stocks... if some day it is bought, it is good that you have something that somebody else wants.

Sunday, May 07, 2006

Electronic Arts’ Jamdat purchase

Even Electronic Arts paid a big money to get Jamdat, they seem to have made a good deal. We all remember Jamdat from long and winding shopping spree, in which it kept acquiring smaller mobile game companies to gain that critical mass. That mass wasn’t enough to ward off from Electronic Arts, or could it be that this was exactly Jamdat’s planned exit strategy? Anyway, now Electronic Arts seems to have finished the primary fusing operations and it should be just continuous flow of published mobile games ala Electronic Arts.

Thursday, May 04, 2006

Small can still beat big

Under is my post from my mobile phone games blog.

Many have been asking why a relatively small publisher and distributor, PlayerX, got Miami Vice into their stables. Because they care their partners, that’s why. They offer excellent service that can overtake bigger competitors who have degenerated back to corporatism. Now all they need to do is to produce a great game, easier said than done... Original news source The Inquirer has a picture of Miami Vice detectives. Do they look like Sonny and partners, what do you think?
Anyway that got me thinking. Will it always stay the same? Small and hungry players come to the market. These can be found in some industrial complexes running away from high rents. They do everything to strech that last mile and they create something wonderful, therefore they manage to beat the big girls and boys.

After the success slow decay starts. More people join the company and they are more interested the benefit package than working somewhere at skid... Company grows and leans towards management and total shift from innovation to evolution happens. It is time for some small player to come along and challenge the biggies.

Activision hit by employee lawsuit

Does this mean that workers in every single U.S. game company will raise hell? How this will affect to game development investments? Asia is already strong contender in game development, and this sort of lawsuitism that is getting more common will trash the economics of U.S. game development.

Sony Computer Entertainment

Sony’s division is also in trouble as similar class action lawsuit is sneaking on its doorsteps. Really troubling, I wonder how rigid this will turn game industry in general?

Tuesday, May 02, 2006

Game industry shakedown

Interesting news from Gameindustry.com they ran an article that among other things writes:

Michael Pachter of Wedbush Morgan Securities, who has pinpointed the struggle between Toshiba and Sony in the high definition movie space as crucial to how the games market will move in the coming years.


It all comes down to different DVD standards that the game consoles support. Far bigger customer to decide the future development of storage standards is the movie industry. This industry’s choice will thrust the market to either direction and that promises difficulties on other game console block. Fascinating.

Saturday, April 29, 2006

Empire acquisition gets closer

More names are associated with possible Empire buyout. SCi is emerging as the most likely candidate. Grabbing dominant market share by buying out competition is the oldest trick in the CEO book of “Ways to make money”. Let’s hope that further game industry consolidation in U.K. will eventually lead into continuous game industry evolution and not just inefficient monopoly stagnation.

One more thing, it really pisses me off to read about how SCi managed to turn around the faltering Eidos. Eidos had good product slate and they just needed money to monetize their titles - SCi brought money to the mix and magical potion was ready to be served for investors.

Monday, April 24, 2006

Game industry integration

The other day I was minding my own business and shuffling through the pages of local newspaper. I haven’t been paying attention on games market for a while, as my day job has become an activity that incorporates most of my time. Anyway, it stroke me... game publishing is really a very centralized industry. On one page there were tens of different games on display but they were divided between four different publishers. What is the meaning of this? Just that those big players have the contacts and financial means to promote their games for thousands and thousands of curious eyes.

This is of course something I have known for a long time, but only just now it HIT me. I suppose that time outside game industry has done some good for me. Now I understand outsiders’ point of view much better. Only games related information that one gets from mainstream media are paid advertises that are stuffed between economy and sports pages.

Tuesday, November 15, 2005

Chinese Online Game Companies Sinking

Online game companies in China are yesterday’s news. Recent financials from Chinese online game companies show that the frenzy is over and seemingly endless growth has receded. The9 dropped 12 percents in Friday’s trading. Despite their massive marketing efforts and stellar game selection, they only managed moderate growth. They are the best on the market and if they produce just ok results, then what is the point of going into Chinese online game market anyway?